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Re: HQPL Rules ideas & Haggles

By Phaldun - League Admin
3/14/2025 4:39 pm
IoanBlood wrote:
Nearly no game with plays higher than 7.


Ioan Blood that seems about right. I was having any individual play use no more than 6 times in every game.

Re: HQPL Rules ideas & Haggles

By GrandadB
3/15/2025 11:21 pm
loan has done an excellent job in the Elite League for diverse play use, and is consistently a threat for the LC. Below is a sample of his play use results which are as good as anyone who is playing in the Elite. He recently posted his offense and defense settings for it, if you really want diversity and more of a challenge to select plays (which includes those that do not have as good an average and be able to look at more than 10 plays on defense and 20 plays on offense when you scout an opponent, I would suggest we look at doing the same or similar. Rules are used to avoid triggers by the Ai Coach, mainly the use of GL other than GL situations, and the automatic use of the Nickel vs any 113 and 2rb3wr formation. My hope, as I have said before, that these controls will either become internal to the game or optional for the league sdmin to use. In the meantime, its the only way we have to avoid minimal play selection, or what I call "Pop Warner MFN".

By IoanBlood
2/24/2025 2:23 am
GG Owls

O 35/40
D 22/30

Keep in mind, you can have a high defensive play use, but limit the zone coverages and the defenses that are never or rarely used. So, if you want to extend the diversity and open it up for more offense, you need to have a rule to include at least two of the "fringe" defenses and one play selected from the 4 deep defenses. A 80%+ use of Normal defense with either 1 deep, 2 deep, or man coverage can be done with 20 or more defensive plays being used. Thats if you would like to be able to attempt a Long Pass without it being sacked or worse 90% of the time by blitz defenses.
Last edited at 3/15/2025 11:29 pm

Re: HQPL Rules ideas & Haggles

By Kababmaster
3/16/2025 8:15 am
Injury meter - what will it be set to, and also will it be set to 0 for pre-season games.

Also, can I propose that if a team in the playoffs is that of AI - a coach cannot be signed until after the end of the season. You just don't see that in real life.

Re: HQPL Rules ideas & Haggles

By Kababmaster
4/26/2025 9:11 am
Again, asking for what the injury meter is set at.

In the first regular season of this league, we've had 61 PAGES of injuries. So not only do we have restrictions in play of what you can/cannot do - we have no clue what the injury meter is.

The game is supposed to be somewhat enjoyable.
Last edited at 4/26/2025 9:15 am